The Department of artificial intelligence at the University of Buffalo (USA) received a grant in the amount of $316 000 to conduct experiments to test technology that reads your brainwaves and eye movements of gamers. Among the subjects are only experts in real-time strategy games like Starcraft games in the series, as there is need to manage large numbers of small units for the solution of different tasks. Funding source – the organization of DARPA, which sees this as the key to training these robots operating within a swarm.
What to look for in the brain of gamers, neither scientists, nor military don’t know yet. It is planned that in addition to the traditional games will create a special simulator, as well as a multitude of tests and puzzles. The main task is to figure out how the player controlling an army of drones, analyzes the situation and leads the search for solutions. Then these observations will form the basis of the algorithms for training these robots.
To date, the Pentagon has acknowledged that a swarm of primitive robots million $1 more effective and more convenient than a single powerful robot for $1 million But that creates the problem – such a small and simple mechanisms have to rely on the team from outside, they simply do not have space for full intelligent system for independent work. Therefore, when a conventional explosion and smoke on the battlefield, a scattered flock of drones becomes helpless.
The DARPA challenge is to develop a common simple rules of behavior for robots, so they are not lost in difficult situations. So they can split up and meet again, as befits a full-fledged structure like “Roy”. Perhaps the skills of gamers used to control the tens and hundreds of units, this will help.
Source — University at Buffalo